Postdoctoral Researcher, University of Augsburg4/2023 - Present
Technical Research Position at the Human-Centred Artificial Intelligence Chair, working under Prof. Dr. Elisabeth André. Researching on multi-user affective computing interactions, employing machine learning techniques to produce affective states detectors (i.e. via supervised learning) Tech: Unity 3D, C#, C++, Python (Pandas, Numpy, Scikit-Learn, PyTorch)
Doctoral Researcher, Microsoft5/2021 - 9/2021
Research Internship at Microsoft Research Cambridge working with the Future of Work group. Researching on remote computer-mediated collaboration. Tech: Unity 3D, C#, C++, MS Mesh.
Machine Learning Researcher, Musemio1/2021 - 5/2021
EU Horizon 2020 XR4All R&D work on ML analysis of VR movement data for customised learning profiles with the Oculus Quest. Tech: Unity 3D, C#, C++, Oculus Quest.
AI Consulting, Unity2019 - 2019
Consulting on Unity’s AI technologies and learning platform.
Doctoral Researcher, Goldsmiths, University of London2/2019 - 5/2019
PhD Placement in a Google Artists + Machine Intelligence (AMI) funded project at Goldsmiths, University of London. Tech: Unity 3D, C#, C++, Interactive Machine Learning. Website project: interactml.com
Doctoral Researcher, Sony Interactive Entertainment5/2018 - 10/2018
Researching on technology and experiences in the London R&D department.
VR/AR Workshop Leader, Bournemouth University6/2018 - 6/2018
VR/AR Workshop Leader at the Digital Economy Network Summer School 2018. Tech: Unity 3D, C#, Google Cardboard, Vuforia AR. Bournemouth (UK).
Teaching Assistant, University of York10/2017 - 4/2018
Teaching Assistant in two programming modules at the University of York (Processing and Unity).
Serious Game Developer, IUS innovation AB1/2015 - 6/2015
Design, Develop and Target Test an iPad serious game prototype called “Attitude Game”, which raise the bullying awareness in children.
Scriptwriter, Game Designer, Unity Programming, Random-Ice7/2012 - 6/2015
English: Giving a narrative direction where the player is capable of immerse in the core concept of the game. In addition, I look after a reason to reinforce every game mechanic so that the player has an incremental motivation to complete the game. Español: Dando un enfoque narrativo donde el jugador sea capaz de verse inmerso en el concepto principal del juego. También busco razonar y potenciar cada una de las características y mecánicas para que el jugador tenga una motivación creciente en completar el recorrido principal del videojuego.