{
  "$schema": "https://raw.githubusercontent.com/jsonresume/resume-schema/v1.0.0/schema.json",
  "basics": {
    "label": "Academic Researcher in AI / Research Technology Engineer",
    "location": {
      "address": "Augsburg, Germany"
    },
    "name": "Carlos Gonzalez Diaz",
    "profiles": [
      {
        "network": "Personal",
        "url": "http://carlotes247.github.io"
      },
      {
        "network": "Twitter",
        "url": "http://twitter.com/Carlotes247",
        "username": "@Carlotes247"
      }
    ],
    "url": "https://vutuv.de/carlosglesdiaz"
  },
  "certificates": [
    {
      "date": "2013-02",
      "issuer": "Universidad Rey Juan Carlos",
      "name": "Organization URJC Technology Fest II / Organización del URJC Technology Fest II"
    }
  ],
  "education": [
    {
      "endDate": "2023-01",
      "institution": "University of York",
      "startDate": "2016",
      "studyType": "Doctor of Philosophy (PhD)"
    },
    {
      "endDate": "2016",
      "institution": "University of Skövde",
      "startDate": "2015",
      "studyType": "Digital Narration: Game and Cultural Heritage MSc"
    },
    {
      "endDate": "2015",
      "institution": "University of Skövde",
      "startDate": "2014",
      "studyType": "Master of Science (MSc)"
    },
    {
      "endDate": "2015",
      "institution": "Universidad Rey Juan Carlos",
      "startDate": "2010",
      "studyType": "Ingeniería del Software"
    },
    {
      "endDate": "2010",
      "institution": "Colegio NILE",
      "startDate": "1998",
      "studyType": "Bachillerato"
    }
  ],
  "skills": [
    {
      "name": "Artificial Intelligence (AI)"
    },
    {
      "name": "machine learning"
    },
    {
      "name": "c++"
    },
    {
      "name": "c#"
    },
    {
      "name": "Game Engines"
    },
    {
      "name": "Game Research"
    },
    {
      "name": "PhD"
    },
    {
      "name": "Qualitative Research"
    },
    {
      "name": "Quantitative Research"
    },
    {
      "name": "Research and Development (R&D)"
    },
    {
      "name": "unity"
    },
    {
      "name": "unity3d"
    },
    {
      "name": "virtual reality"
    }
  ],
  "volunteer": [
    {
      "endDate": "2019-10",
      "organization": "ACM SIGCHI",
      "position": "Conference Chair",
      "startDate": "2019-03",
      "summary": "education"
    },
    {
      "endDate": "2019-08",
      "organization": "Queen Mary University of London",
      "position": "Conference Chair",
      "startDate": "2019-08"
    },
    {
      "endDate": "2017-06",
      "organization": "Goldsmiths, University of London",
      "position": "Conference Volunteer",
      "startDate": "2017-06"
    },
    {
      "endDate": "2015-10",
      "organization": "Sweden Game Arena",
      "position": "Conference Volunteer",
      "startDate": "2015-09"
    },
    {
      "endDate": "2012-06",
      "organization": "Universidad Rey Juan Carlos",
      "position": "Student Conference Organiser",
      "startDate": "2012-01",
      "summary": "education"
    }
  ],
  "work": [
    {
      "name": "University of Augsburg",
      "position": "Postdoctoral Researcher",
      "startDate": "2023-04",
      "summary": "Technical Research Position at the Human-Centred Artificial Intelligence Chair, working under Prof. Dr. Elisabeth André. Researching on multi-user affective computing interactions, employing machine learning techniques to produce affective states detectors (i.e. via supervised learning)  Tech: Unity 3D, C#, C++, Python (Pandas, Numpy, Scikit-Learn, PyTorch)"
    },
    {
      "endDate": "2021-09",
      "name": "Microsoft",
      "position": "Doctoral Researcher",
      "startDate": "2021-05",
      "summary": "Research Internship at Microsoft Research Cambridge working with the Future of Work group. Researching on remote computer-mediated collaboration.  Tech: Unity 3D, C#, C++, MS Mesh."
    },
    {
      "endDate": "2021-05",
      "name": "Musemio",
      "position": "Machine Learning Researcher",
      "startDate": "2021-01",
      "summary": "EU Horizon 2020 XR4All R&D work on ML analysis of VR movement data for customised learning profiles with the Oculus Quest.  Tech: Unity 3D, C#, C++, Oculus Quest."
    },
    {
      "endDate": "2019",
      "name": "Unity",
      "position": "AI Consulting",
      "startDate": "2019",
      "summary": "Consulting on Unity's AI technologies and learning platform."
    },
    {
      "endDate": "2019-05",
      "name": "Goldsmiths, University of London",
      "position": "Doctoral Researcher",
      "startDate": "2019-02",
      "summary": "PhD Placement in a Google Artists + Machine Intelligence (AMI) funded project at Goldsmiths, University of London.   Tech: Unity 3D, C#, C++, Interactive Machine Learning.   Website project: http://interactml.com/"
    },
    {
      "endDate": "2018-10",
      "name": "Sony Interactive Entertainment",
      "position": "Doctoral Researcher",
      "startDate": "2018-05",
      "summary": "Researching on technology and experiences in the London R&D department."
    },
    {
      "endDate": "2018-06",
      "name": "Bournemouth University",
      "position": "VR/AR Workshop Leader",
      "startDate": "2018-06",
      "summary": "VR/AR Workshop Leader at the Digital Economy Network Summer School 2018.   Tech: Unity 3D, C#, Google Cardboard, Vuforia AR. Bournemouth (UK)."
    },
    {
      "endDate": "2018-04",
      "name": "University of York",
      "position": "Teaching Assistant",
      "startDate": "2017-10",
      "summary": "Teaching Assistant in two programming modules at the University of York (Processing and Unity)."
    },
    {
      "endDate": "2015-06",
      "name": "IUS innovation AB",
      "position": "Serious Game Developer",
      "startDate": "2015-01",
      "summary": "Design, Develop and Target Test an iPad serious game prototype called \"Attitude Game\", which raise the bullying awareness in children."
    },
    {
      "endDate": "2015-06",
      "name": "Random-Ice",
      "position": "Scriptwriter, Game Designer, Unity Programming",
      "startDate": "2012-07",
      "summary": "English: Giving a narrative direction where the player is capable of immerse in the core concept of the game. In addition, I look after a reason to reinforce every game mechanic so that the player has an incremental motivation to complete the game.  Español: Dando un enfoque narrativo donde el jugador sea capaz de verse inmerso en el concepto principal del juego. También busco razonar y potenciar cada una de las características y mecánicas para que el jugador tenga una motivación creciente en completar el recorrido principal del videojuego."
    }
  ]
}