Work experience of Carlos Gonzalez Diaz ======================================= 15 total * Postdoctoral Researcher @ University of Augsburg (2023-04 – today): Technical Research Position at the Human-Centred Artificial Intelligence Chair, working under Prof. Dr. Elisabeth André. Researching on multi-user affective computing interactions, employing machine learning techniques to produce affective states detectors (i.e. via supervised learning) Tech: Unity 3D, C#, C++, Python (Pandas, Numpy, Scikit-Learn, PyTorch) * Doctoral Researcher @ Microsoft (2021-05 – 2021-09): Research Internship at Microsoft Research Cambridge working with the Future of Work group. Researching on remote computer-mediated collaboration. Tech: Unity 3D, C#, C++, MS Mesh. * Machine Learning Researcher @ Musemio (2021-01 – 2021-05): EU Horizon 2020 XR4All R&D work on ML analysis of VR movement data for customised learning profiles with the Oculus Quest. Tech: Unity 3D, C#, C++, Oculus Quest. * AI Consulting @ Unity (2019 – 2019): Consulting on Unity's AI technologies and learning platform. * Conference Chair @ ACM SIGCHI [Volunteering & hobbies] (2019-03 – 2019-10): education * Conference Chair @ Queen Mary University of London [Volunteering & hobbies] (2019-08 – 2019-08) * Doctoral Researcher @ Goldsmiths, University of London (2019-02 – 2019-05): PhD Placement in a Google Artists + Machine Intelligence (AMI) funded project at Goldsmiths, University of London. Tech: Unity 3D, C#, C++, Interactive Machine Learning. Website project: http://interactml.com/ * Doctoral Researcher @ Sony Interactive Entertainment (2018-05 – 2018-10): Researching on technology and experiences in the London R&D department. * VR/AR Workshop Leader @ Bournemouth University (2018-06 – 2018-06): VR/AR Workshop Leader at the Digital Economy Network Summer School 2018. Tech: Unity 3D, C#, Google Cardboard, Vuforia AR. Bournemouth (UK). * Teaching Assistant @ University of York (2017-10 – 2018-04): Teaching Assistant in two programming modules at the University of York (Processing and Unity). * Conference Volunteer @ Goldsmiths, University of London [Volunteering & hobbies] (2017-06 – 2017-06) * Conference Volunteer @ Sweden Game Arena [Volunteering & hobbies] (2015-09 – 2015-10) * Serious Game Developer @ IUS innovation AB (2015-01 – 2015-06): Design, Develop and Target Test an iPad serious game prototype called "Attitude Game", which raise the bullying awareness in children. * Scriptwriter, Game Designer, Unity Programming @ Random-Ice (2012-07 – 2015-06): English: Giving a narrative direction where the player is capable of immerse in the core concept of the game. In addition, I look after a reason to reinforce every game mechanic so that the player has an incremental motivation to complete the game. Español: Dando un enfoque narrativo donde el jugador sea capaz de verse inmerso en el concepto principal del juego. También busco razonar y potenciar cada una de las características y mecánicas para que el jugador tenga una motivación creciente en completar el recorrido principal del videojuego. * Student Conference Organiser @ Universidad Rey Juan Carlos [Volunteering & hobbies] (2012-01 – 2012-06): education -- vutuv agent document · type: work_experiences · schema_version: 3 generated_at: 2026-08-18T12:49:06Z canonical: https://vutuv.de/carlosglesdiaz/work_experiences noindex: true noai: true