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      <author>Stefan Wintermeyer</author>
      <url>https://vutuv.de/wintermeyer/posts/01a06c5c-3de3-7ed4-8e6c-b7b5691a7f74</url>
      <published_on>2026-09-04</published_on>
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      <body_markdown>This guy asked Claude Code to take his 1993 Amiga 500 assembler code and convert it into today&apos;s world. And it is hard to say if that is the most interesting part of this story or how he initially built the game in Baghdad with nothing more than an Amiga manual. https://babyloniantwins.com/blog/porting-a-1993-amiga-game-to-godot/</body_markdown>
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  <description>This guy asked Claude Code to take his 1993 Amiga 500 assembler code and convert it into today&apos;s world. And it is hard to say if that is the most interesting part of this story or how he initially bui</description>
  <title>Stefan Wintermeyer · 2026-09-04</title>
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  <body_markdown>This guy asked Claude Code to take his 1993 Amiga 500 assembler code and convert it into today&apos;s world. And it is hard to say if that is the most interesting part of this story or how he initially built the game in Baghdad with nothing more than an Amiga manual. https://babyloniantwins.com/blog/porting-a-1993-amiga-game-to-godot/</body_markdown>
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